Jan 24, 2011, 01:34 PM // 13:34
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#61
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Site Contributor
Join Date: Dec 2005
Location: UK
Guild: [SoF]
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The live team are busy enough with doing GW:Beyond which in some way describes everything the OP want's to see so I don't see how asking for more is productive.
Of course it would be lovely to have more content and something new to explore and complete. We just have to be realistic that the chance you're going to get another big content update like Sorrow's Furnace or something is pretty small.
They can't re-work campaigns unless they do a complete overhaul (like Cataclysm) as it will change everything for new and old players. The mechanics of campaigns are very much set. Those saying that by chosing not to use Heroes on certain Skills is giming their experience, simply making areas harder or adding mobs for some reason or another simply tips the scales the other way and gimps the content instead.
What would make the most sense (and is what people have wanted for a long time) would be a new God Realm. They could make it so in addition to no Henchmen you couldn't take Heroes, may be some way to make it so you can't use PvE skills. The casual players may not be able to complete it, but then you could say the same thing for UW or HM DoA.
What would be interesting is if players want the area for fun, the challenge and to practise their ability. Do the rewards matter?
What wouldn't be good is if the area rewards those that complete with some specific items. This is what can often impact the community coming up with builds to counter an area easily so it can be completed with little effort. What if there was just some regular junk as a reward, rather than the chance to get a rare weapon or collectible. Maybe that would tip the balance in favour of the players that just want to play vs the ones that just want the rewards. Or maybe that would be a dumb idea as no one would do it as there is no point.
Last edited by bsoltan; Jan 24, 2011 at 04:05 PM // 16:05..
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Jan 24, 2011, 03:56 PM // 15:56
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#62
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Lion's Arch Merchant
Join Date: Oct 2010
Location: Under a blanket drinking tea and being British n_n
Guild: Brothers of Other Mother [BoOM]
Profession: N/
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Quote:
Originally Posted by bsoltan
What would be interesting is if players want the area for fun, the challenge and to practise their ability. Do the rewards matter?
What wouldn't be good is if the area rewards those that complete with some specific items. This is what can often impact the community coming up with builds to counter an area easily so it can be completed with little effort. What if there was just some regular junk as a reward, rather than the chance to get a rare weapon or collectible. Maybe that would tip the balance in favour of the players that just want to play vs the ones that just want the rewards. Or maybe that would be a dumb idea as no one would do it as there is no point.
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Considering the amount of QQ we saw over the Halloween and Wintersday hats, I'd say people would indeed complain if the rewards from a new area weren't "optimal". Well, people would complain full stop no matter what the rewards are. That's what I find really sad. If A-Net decided to give us the metaphorical finger by saying "Ok, no rewards at all then!", people would be complaining about that too. Such is the nature of people really.
Yes, the game has seen a lot of power creep but for less experienced players, there's still a lot of challenging material there and that plays a large part of this: the longer you do something the better you get at it. Vets who have been playing for 5 years are obviously going to find things easier than people who started a month ago. There's a lot you start to take for granted, hence I can understand why people as suggesting that you gimp yourself for a challenge. If you're going to use the things that make the game easier, why complain that it's easy? I don't think it's really an issue until you can walk into an elite area with completely random builds and still faceroll it without cons.
Also, try pugging more. That generally makes things challenging ;D
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Jan 24, 2011, 04:41 PM // 16:41
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#63
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Ascalonian Squire
Join Date: Oct 2009
Location: Alabama
Guild: The Royal Dragon Riders [TRDR]
Profession: Rt/
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Quote:
Originally Posted by novawhiz
yeah i understand its supposed to act as a bridge, but its just kinda pointless. They introduce it, everyone logs in all excited, does it in a couple days and then just goes back inactive. If they actually wanted to improve pve life they would add some sort of new content that forces team play, such as a new end game area
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I guess you didn't try battle, before it was nerfed (or you used cons). I guess you didn't attempt at "A little help from above" did you? Few of these missions are not easy with low level henchies, unless you get others who have done it before or are doing the same quest - to get this quest done. Try it without the help of wiki. Then maybe complain less?
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Jan 24, 2011, 07:26 PM // 19:26
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#64
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Arieon Ito
Definitely a perfect world thought in both your statements. The first bit can already by done by anyone personally seeking the challenge by limiting themselves (through non-use of PvE skills, codex-styled builds etc).
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Sure, but is there anything wrong with having some kind of official recognition for more challenging play? WoW's most difficult raid content carries actual prestige because it's genuinely difficult. The accessibility part comes from either doing the raid on normal mode or by nerfing the instance after it becomes obsolete (either because players have access to gear that far outstrips the gear level the instance was designed around, or because the release of an expansion lets players outlevel it).
Unfortunately, nerfing old instances doesn't work with the fixed power level of Guild Wars characters.
Quote:
Originally Posted by Arieon Ito
And of course people will object to not being able to get into content. We've all paid the same cost to play GW (excluding how cheap its gotten since initial release) so not being able to access (not saying completing it) said content would be like buying a great kitchen setup and not being able to use the oven only because you don't know how to bake yet...
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It'd be a little more apt to describe it as your significant other not letting you use the kitchen for fear of butchering the dinner.
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Jan 24, 2011, 07:27 PM // 19:27
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#65
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by aspi
Real HM would be like pvp, same level but a lot more diverse skills and a brain. But then without the pvp dicks.
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Interesting that you mention this, I had the idea a long time ago that they could have made dungeon and elite-area versions of skills, or balance both content using PvP rules (no cons, no PvE skills, gimped skills). The latter might even make more PvP players, since they would learn to be more efficient with their builds.
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Jan 24, 2011, 08:25 PM // 20:25
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#66
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Krytan Explorer
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Quote:
Originally Posted by LifeInfusion
Want a challenge? Try playing HM without necros or Ritualists, PVE skills, cons , and stuff like Shadowform (PvE splits). Or do PvP.
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pvp is dead. But I would probably play pve HM without cons/pve skills/elites if there was a reward for it. I believe that would be somewhat challenging. Or not, it could degenerate into tankspank. WTB new AI.
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Jan 24, 2011, 09:15 PM // 21:15
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#67
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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If by "removing PvE skills" we also mean "use PvP versions of split skills" then hell yes. IMO just do this + ban cons in hard mode, it's supposed to be hard after all.
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Jan 24, 2011, 10:29 PM // 22:29
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#68
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Frost Gate Guardian
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Quote:
Originally Posted by FoxBat
If by "removing PvE skills" we also mean "use PvP versions of split skills" then hell yes. IMO just do this + ban cons in hard mode, it's supposed to be hard after all.
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Does that include death penalty items too? I think it should. Hard mode should have to be played without any added benefits but skills and wits. Personally I'd go for an extended hard mode that you also can't use Elites.
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Jan 24, 2011, 10:45 PM // 22:45
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#69
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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If they made hard mode harder, pretty much nobody would play it. Same as people decding to restrict their builds, it's fake bravado. What GW1 really needs (always has needed) is a new area to farm. Especially the three other god realms, ANet only knows why they never added these! For me, if they stick three half decent god realms in then that would be me happy for another year until GW2.
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Jan 24, 2011, 10:51 PM // 22:51
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#70
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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o_O you can make the game as hard or easy as you want, yet people want EVERYONE to suffer from their ideas
should anet do that, they'll lose even more people who play GW
they already give us more contents, which arent that easy (talking about WiK), and i'm right, as alot of people complained about not having lvl 20 hench, but now people want it harder again... what gives?
until GW 2 comes, i think the game is fine
the game isnt about being good, its about having fun (i know, some have fun by showing off how good they are), and making the game harder now, will result in an even smaller community in GW, and that may affect GW2's community too
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Jan 25, 2011, 12:46 AM // 00:46
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#71
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Ayuhmii Shanbwa
the game isnt about being good, its about having fun (i know, some have fun by showing off how good they are), and making the game harder now, will result in an even smaller community in GW, and that may affect GW2's community too
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worldofwarcraft.com
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Jan 25, 2011, 01:23 PM // 13:23
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#73
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Don't use discord, don't use elites, don't use heroes, don't use consumables, bring a different party build.
How in the hell anyone in this game could complain about it being too easy is beyond me. There are near infinite ways for you to customise the difficulty of content is like a giant "You're an idiot!" sign in flashing neon lights.
If you find anything too easy, change your approach to it. When I find squats too easy I hold weights to make them more difficulty. You have control over your own game experience, exercise some of it.
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Jan 25, 2011, 01:25 PM // 13:25
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#74
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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define faceroll.
Go do DoA HM balanced without cons and tell us about how it went.
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Jan 25, 2011, 03:46 PM // 15:46
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#75
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by lemming
worldofwarcraft.com
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GW and WoW are very different games, with different purposes and goals.... and community (GW used to have an active community)
i doubt it does any good to compare 2 different games
to dancing gnome:
you forgot "let heroes keep their standard builds" and "dont even look at builds used by nearly anyone... or try to forget em (namely pvx)"
if GW gets harder, most of the puny community left ingame will be gone
also, what i saw, was that many people complained about WiK to be too hard, and they'd like to use full hero or at least lvl 20 hench
think about it, GW(not WoW) now is really more about having fun, like new contents and such, than balance or difficulty
new items and some more quests/titles can also do something good
but nerfing the hell out of whats left of GW, that'll take away the fun most people who still play GW have
people are still trying to make the best of GW until GW2 comes, and some like to stay some more
so unless they give us more contents, quests, items and maybe titles, this game will see people leave everyday, i mean, i lost alot of friends cuz the game is boring, and not just cuz some find the game easy, its mostly that nothing special happens/comes in the game
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Jan 25, 2011, 03:53 PM // 15:53
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#76
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by dancing gnome
If you find anything too easy, change your approach to it. When I find squats too easy I hold weights to make them more difficulty. You have control over your own game experience, exercise some of it.
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Wrong analogy.
Your suggestion is more akin to cutting into your arms and legs to lose some blood, then proceeding with the squats.
Edit:
On reflection, that's too harsh. It's actually more like performing an exercise where you focus on a small aspect of your body to train during which you don't perform actions you would normally do to make it easier. However, this is done for the purposes of training and you should have a clear aim.
Last edited by Xenomortis; Jan 25, 2011 at 04:09 PM // 16:09..
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Jan 25, 2011, 04:19 PM // 16:19
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#77
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Guest
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Quote:
Originally Posted by Vazze
pvp is dead.
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People really need to stop with this hollow argument. "pvp is dead" is a relative statement in that a very small fraction of the playerbase play pvp compared to the pve portion. But dismissing a challenge to make the transition from "pve iz too ez" to pvp by saying "pvp is dead" is void. You can get games in all the pvp formats except codex and regardless of which format you choose the challenge will be infinitely harder than what you have ever faced in pve.
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Jan 25, 2011, 06:42 PM // 18:42
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#78
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Sankt Hallvard
a very small fraction of the playerbase play pvp compared to the pve portion.
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That's why PvP is dead. It hasn't always been like that.
Quote:
Originally Posted by Sankt Hallvard
You can get games in all the pvp formats except codex
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Um....what?
Have you tried getting a GvG match when it's not peak playtime hours? Have you tried getting a FA or JQ match lately? Hell, even AB matches are a pain in the ass to get lately.
PvP is struuuuuugling. Although, that could just be a sign of the whole game struggling. I don't know. I don't PvE much.
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Jan 25, 2011, 08:02 PM // 20:02
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#79
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Krytan Explorer
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Quote:
Originally Posted by Sankt Hallvard
People really need to stop with this hollow argument. "pvp is dead" is a relative statement in that a very small fraction of the playerbase play pvp compared to the pve portion. But dismissing a challenge to make the transition from "pve iz too ez" to pvp by saying "pvp is dead" is void. You can get games in all the pvp formats except codex and regardless of which format you choose the challenge will be infinitely harder than what you have ever faced in pve.
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The devs have already realized that the so called "transition" you are referring to is not happening due to the different nature of the two animals. Instead they have been looking to link pve to pvp in a different setup, I suggest that you follow their examples: don't try to recruit form pve.
I don't even want to comment on the "pvp not dead".....
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Jan 25, 2011, 09:53 PM // 21:53
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#80
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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The whole game needs a renewing project, IE an expansion. We know that won't happen, though, because Anet abandoned this game for GW2. They have a few ppl working on this game to present illusion they didn't completely drop the game. It's been years since they started work on GW2 and the updates to GW1 since then have been few and far between. We've been waiting on a Dervish update for over six months and it seems like they're still completely silent on when we can expect to see that. They have "plans" for GW1, but until they deliver its all talk.
What surprises me and continues to do so is the number of GW1 players that idly accept Anet's neglect of GW1 and pledge to buy GW2 when they couldn't even fix/maintain GW1.
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